Montage4D is a practical solution towards real-time seamless texture montage for dynamic multiview reconstruction.
Paper , video, and slides are available now.
The paper is published and presented at 2018 ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D), the journal version is under revision. The code for comparing quality is published here. Future release of full code and datasets depends on MSR policies.

Video Demo

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    title = "Montage4D: Interactive Seamless Fusion of Multiview Video Textures ",
    author = {Ruofei Du and Ming Chuang and Wayne Chang and Hugues Hoppe and Amitabh Varshney},
    booktitle = {Proceedings of ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D)},
    year = {2018},
    month = {May},
    day = {15 - 18},
    doi = {10.1145/3190834.3190843},
    location = {Montreal, Quebec, Canada},
    publisher = {ACM},
    keywords = {texture montage, 3d reconstruction, texture stitching, view-dependent rendering, discrete geodesics, projective texture mapping, differential geometry, temporal texture fields},
    pages = {124--133}


The experimental results are very compeling and convincing, which clearly demonstrate fusion output with much less visual artifacts, especially visible seams, compared to state-of-the-art systems like Fusion4D and Holoportation.
Slides Download (228.0MB PPTX)

Contact Us

Montage4D is a proof-of-concept research system in collaboration with Microsoft Research, Redmond. Feel free to contact us via emails.